Post Your Renders like it's the year 2020!!!
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hi Jon, since I consider carrara internal engine a viable solution for animations only, all my efforts are meant for that purpose
about my clips, when I'll get a just commitment I hope to be able to show off my best
Thanks Jonstark
I'm just a fiddler when it comes to modeling... just learning a little bit more as I go
added some detail today... struggling with some parts but that's half the fun.
Looks good, Stezza :)
+1
@Stezza - Not only is the modeling excellent, but I am really impressed with the shaders. Could you explain those a little? Are they Carrara presets? Did you construct them yourself in the Carrara shader room just for this project, or have them left from previous projects? Is the wood shader from a pic that you took yourself, or from a collection? Do them in Substance Painter? Etc. etc. etc.
Gonna do a fly through? Hope so!
Still think you should open a Daz store.
Jon, that is a very nice house. If you are merely limping around in the vetex modeler, then I am not even crawling! Thanks for posting about Architools. I'd seen it advertised, but your description and pic provided more insight.
Hey, thanks diomede et al
The shaders are just the basic Carrara shaders that come with Carrara with some adjusted in the shader room... all from Carrara but two..
The basket is just a simple wicker jpg image and the boat section texture is from MatCreator shaders which I adjusted in the shader room for colour and the flow direction. The images are straight renders with no post work.
I don't have substance painter... so can't help with that one.
Chitty's First Test Flight around Howie Land
Chitty looks great fun!
Excellent !!!!
the ones at vet
wow..... how uncanny is that!
fleas!
Chitty's second test flight....
Great model and great render. I feel inspired to make a candy cart that can convert into a prison-wagon so Chitty can fly to the rescue!
magnificent Stezza or daring
w.i.p. Louise http://www.eisko.com/ almost ready for a turntable animation
Margaremoto, is she going to be part of the previous clip?
Hi,UB
mine are only short tests, maybe one day I'll gather them all; what drives me to go on is the awareness that we could make shots (well, the easiest ones) like in this video:
maybe with PBR shaders would be easier, nevertheless I believe we could succeed
two more shots of Louise to emphasize the roughness of the skin
slight corrections in post
Chitty Chitty Bang Bang
Our fine four fendered friend
chitty's cousin was in harry potter, iirc
The new ant from Hivewire3D is taking on my flea!
I think flee not flea would have been the safer option
Hopefully the ant will get some reinforcements to help out !!!!
Holy moly, you are amazing. I know you've mentioned you've done changes to the texture maps in advance in photoshop, could I do similar using Gimp, or would I need Photoshop to even come close? Man, I would kill to know your settings :)
revisited my Oldsmobile I started a couple years ago..
Jonstark, I've used Gimp in the past... now use Corel PaintShop Pro. I have PShop but very seldom use it. See Knittingmommy's Laboratory ... she uses Gimp and has some good tutorials for it.
Yeah, I'm scraped by with Gimp so far, it seems to do quite a lot. It's a funny thing that I'll spend more than $500 for a render engine plugin, but I get the stingy when it comes to photo editing software. I guess because rendering seems so fun and exciting, while postwork seems like... I dunno, work? And worse than that, work I don't know how to do :) I really have got to work on my postwork skillz, I'm tremendously lacking in that area for certain.
So here's the latest house I modelled using Architools. I chose a reference picture from google of a very large suburban house, I'm mostly pleased by the results. It only takes about an hour or so for the house, and I'm getting faster the more I use it (which is why I'm trying to adopt a system of creating at least 1 new house each week, so I can start to get decent with this tool). It actually took longer for me to fumble in the vertex room to create my clumsy driveway, walkway and steps leading up to the house, as well as a the ground plane I created, than it did to make the house. Got to get better in the vertex modelling room, but I figure it's really again simply a matter of doing more and more modelling there until I get better and better with it.
I was about to buy a treasure chest last nite at a pretty steep discount in the sale, but I stopped myself and said 'self, you ought to be able to make a treasure chest yourself, in the vertex modeling room'. Well I fumbled for a while, zoning out and just enjoying learning and messing up and starting over and trying again. Finally I came up with something that roughly looks like a chest. The chests available in the store are much better, but I'm inordinately pleased with this crude little chest I managed to make all by myself :) The keyhole in the lock was the part that I thought would be trickiest to figure out, but in the end it was simple as using the polyline tool to draw half the outline, then the lathe tool to make it it's object, then used that as a boolean to subtract from a standard cube. Nice easy simple solution that doesn't look too horrible :)
thanks Jon, would have your skills with the C hair system instead! as for the skin, most of times you have the right maps to play with, what I actually do within carrara is create a double layer (see the screenshots below) with 2 different maps, the original one and another one more contrasted, and another map (or a color too) as transparency map, and tweak them according to the scene lighting; it's sort of what happens in actual world, where the most superficial skin layer, or film, reacts to light making the inner one transparent or not.
for the map handling you may use gimp or photoscape (my favourite one) or even xnview
below the final shot of Louise