Post Your Renders like it's the year 2020!!!

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  • DesertDudeDesertDude Posts: 1,235

    @magaremoto, @Selinita, @Vyusur and everyone rendering realistic human skin, just WOW. Impressive is an understatement. Thanks for sharing your work and explanations.

  • Guess I should post this in here as well, so someone will see it outside a seemingly completely dead thread.

    Don't know if using LuxCore is cheating or not, but these kinds of results are just straight up not possible in Carrara natively.

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  • DesertDudeDesertDude Posts: 1,235
    edited July 2019

    Here's what I have been working on the last 2 days...

    I wanted to make an attempt at cartoony facial animation on a 3D model, much like one would see in a Lego movie, for example. I started off going down the wrong road yesterday, thinking I could animate shape layers in a Shader. Sure they can be animated, but glad I abandoned that idea - probably the most masochisitc method to achieve the effect I wanted...

    Anyway, instead I did a little research and R&D and, sure, easiest to create the animations in compositing software, but this is Carrara and I'm diving in deep into NLA tracks. What I did was make a flat seperate face for my little character (who is incomplete at this time), which consists of several layers. I then made a series of phoneme shape morphs and saved them out as NLA clips. I then imported my brief audio track and matched up the phonemes as best I could. I rendered out the face animation against a backdrop the same color as my character, turning off all shadows and such to get it as flat as possible, then imported the MOV file as a texture for his face. 

    Ugh, UV distorted, lol, but at least I think the concept works.

    Here are a few screen shots for clarification, and a link to the test movie.

     

     

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    Post edited by DesertDude on
  • DesertDudeDesertDude Posts: 1,235

    Guess I should post this in here as well, so someone will see it outside a seemingly completely dead thread.

    Don't know if using LuxCore is cheating or not, but these kinds of results are just straight up not possible in Carrara natively.

    Looks great DragonSkyRunner! I'm not familiar with any of the external render plugins but I know many people use them. There is no such thing as cheating in 3D...the more "cheating" to achieve your desired result the better.  laugh

  • StezzaStezza Posts: 8,049

    very earie renders.. gret stuff, I was just watching a footy player being interviewed the other day and noticed this exact thing, his ear had more translucency in that you could see his head through his ear if you know what I mean.. I thought I should try and render that and here you all are doing that exact thing! very earie indeed yes

     

    very cool stuff @DesertDude  ... having fun experimenting in Carrara yes

     

  • VyusurVyusur Posts: 2,235
    edited July 2019

    @Vyusur: Excellent skin renders! I actually prefer the first one, which I suppose is a pure Carrara render. Though the second one with the Octane plugin renders the scattering effect of the ear better.

    Electro-Elvis, thank you very much for your kind words. According sss, I completely agree with your opinion.

     

    Post edited by Vyusur on
  • VyusurVyusur Posts: 2,235

    I thought I should try and render that and here you all are doing that exact thing!

    Sure you should try!

     

  • DartanbeckDartanbeck Posts: 21,532
    edited July 2019

    Another fun Kitbash as I wait for a computer upgrade.

    I had a lot of fun with this one! I used inception8's Future City Blocks to make a huge city in Carrara spanning a 360 degree scene and rendered that with a spherical camera with several multipass render options, and mapped those elements to a sphere. The multipass elements helped to ignite glows and normal mapping to the giant sphere via Carrara's awesome shader system.

    Using a little Fenric Magic on Nightshift 3D's Helicon Station, I turned it into two prop objects: One full resolution model for the top, then another with a lot less detail flipped upside down to create the illusion of massive height.

    I then added more Future Cityscape Density blocks for midground elements before adding my kitbashed Gryphon Cargo Carrier, also by Nightshift 3D, onto which I'm using Inagoni's awesome PrimiVol plugin for Carrara (from the Advance Pack) to create the beautiful animated propulsion flames. (Primitive Volumes!!!)

    With the fun glowing shader I am experimenting with on this background sphere, I didn't need to do much post work to get this result. A touch of Carrara's 3D Aura went a long way to blow out the background with light for the interesting effect.

    Then I brought the result into Howler to add some heat ripple, a touch of grading and my sig.

    This stuff is all just tests for animation work I'll be performing on my new computer, if I ever get one! LOL

    In recent sales, I grabbed a bunch of Nightshift 3D's awesome products that were on my list along with a bunch more TheAntFarm, The Digivault, Merlin, Rane and a bunch of others... this broken thing might not be able to handle loading my characters, but I can at least build some fun stages in preparation for what's to come!

    Made with...

    Post edited by Dartanbeck on
  • UnifiedBrainUnifiedBrain Posts: 3,588

    Very impressive, Dart!

  • evilproducerevilproducer Posts: 9,050
    edited July 2019

    Cool work Dart!

    Here's a pinup render I did today. I had to add morphs to the bikini top and bottom. I rendered with full GI and used an hdri as an IBL as well as two lights to enhance the the hdri. Postwork in Affinity Photo to add DOF and film grain.


     

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    Post edited by evilproducer on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    nice work boys heart

  • DartanbeckDartanbeck Posts: 21,532

    Thanks!

    Here's another:

    More Kitbash Fun!

    This time with The Digivault's Sci Fi Cruiser kitbashed with some of the wonderful parts in Ravnhart's Scifi Ship Building Blocks, set into inception8's Future City Density Blocks. This is the city I built before making the render dome used in my previous image. 

    I modeled the road(s) (there's more out of sight) and streetlight drones (in Carrara) and used PhilW's lowrez cars from his Night and Day City for Carrara kit.

    Again, I used Howler for grading and motion blur as well as some lens flares. I also used it to add the depth of field using a Carrara multipass render element: Depth.

     

    Made with...

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    another Youtube Audio Library track music video

    OK a wee bit of DAZ studio in there too but most of it Carrara Octane plugin

  • StezzaStezza Posts: 8,049

    Bird rendering season entry smiley
    waving the Carrara flag cool

  • VyusurVyusur Posts: 2,235

    Sweet picture, nice boots! With laces, I like them much better.

  • StezzaStezza Posts: 8,049
    edited July 2019

    wink can't afford laces lol ... thanks Veronika smiley

    Here is my bus at a bus stop test render... I started it on the 18th July and am up to this stage.  yes

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    Post edited by Stezza on
  • VyusurVyusur Posts: 2,235

    Superb bus and the guy in it. But it seems that the guy outside is kissing the bus corner.

  • StezzaStezza Posts: 8,049

    thanks... I'll post the model up a bit later for anyone who would like it... 

    the bus driver is LoRenzo that I used in the recent challenge wink
    the fella outside could be doing anything lol.... it's another LoRenzo laugh

  • VyusurVyusur Posts: 2,235

    I recognized the outside Lorenzo immediately. But I didn't know that the Hat guy was also Lorenzo.

  • StezzaStezza Posts: 8,049
    edited July 2019

    Yep.. I use LoRenzo a fair bit as well as LoRetta 

    here are just some of them smiley

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    Post edited by Stezza on
  • Bunyip02Bunyip02 Posts: 8,572

    Yep.. I use LoRenzo a fair bit as well as LoRetta 

    here are just some of them smiley

    Superb morphs & costumes !!!

  • DesertDudeDesertDude Posts: 1,235

    @Dartanbeck - incredible images, you sure you don't work for a professional studio?

    @evilproducer - great dynamic image. Really like the background/HDR  image you used. Looks like a painting.

    @Wendy - as usual I love your videos. I think you secretly have a warehouse of dedicated servers to render all the video data you create. wink

    @Stezza - great images as usual. I love how in the last one the front figure has a...power cord for a head! laugh Awesome!

  • DesertDudeDesertDude Posts: 1,235

    My latest foray into Carrara's NLA. Everything created and rendered in Carrara. Only post work is I split the timeline into 3 parts so I could add more Carrara motion blur to the figure's twirl, then assembled the three parts in post. Amazed my computer survived because on several occasions I almost punched my fist through the monitor.  devil

    Cheers

     

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    My latest foray into Carrara's NLA. Everything created and rendered in Carrara. Only post work is I split the timeline into 3 parts so I could add more Carrara motion blur to the figure's twirl, then assembled the three parts in post. Amazed my computer survived because on several occasions I almost punched my fist through the monitor.  devil

    Hope it was worth the aggrevation, because it turned out very nice!  Love the blur.

  • VyusurVyusur Posts: 2,235

    DesertDude, cool animation, especially turns!

  • DesertDudeDesertDude Posts: 1,235

    My latest foray into Carrara's NLA. Everything created and rendered in Carrara. Only post work is I split the timeline into 3 parts so I could add more Carrara motion blur to the figure's twirl, then assembled the three parts in post. Amazed my computer survived because on several occasions I almost punched my fist through the monitor.  devil

    Hope it was worth the aggrevation, because it turned out very nice!  Love the blur.

    Thank you UnifiedBrain, thanks for looking. Lol I was only joking...but the computer does suffer some severe verbal abuse from time to time working in this medium...

     

    Vyusur said:

    DesertDude, cool animation, especially turns!

    Thank you Vyusur for the nice words, glad you liked it.

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited July 2019

    Here is my bus at a bus stop test render... I started it on the 18th July and am up to this stage.  yes

    Fantastic bus.  Terrific render, even though the driver is on the wrong side.

    smiley

    Post edited by UnifiedBrain on
  • evilproducerevilproducer Posts: 9,050

    My latest foray into Carrara's NLA. Everything created and rendered in Carrara. Only post work is I split the timeline into 3 parts so I could add more Carrara motion blur to the figure's twirl, then assembled the three parts in post. Amazed my computer survived because on several occasions I almost punched my fist through the monitor.  devil

    Cheers

     

     

    That is really nice! Love the blur.

  • DesertDudeDesertDude Posts: 1,235

    My latest foray into Carrara's NLA. Everything created and rendered in Carrara. Only post work is I split the timeline into 3 parts so I could add more Carrara motion blur to the figure's twirl, then assembled the three parts in post. Amazed my computer survived because on several occasions I almost punched my fist through the monitor.  devil

    Cheers

     

     

    That is really nice! Love the blur.

    Thank you evilproducer for the nice words.

  • Finally, my first render with my PC this year after setting everything new, rendered with Octane 3 a portrait from myself, so if anybody wanted to know who i am, well thats me in 3D lol

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