Create a group with multiple trees and scatter the group. UltraScatterPro will randomly select a tree from the group for each instance, so you will get a variety of trees. It sounds like you could benefit from a review of the documentation.
Create a group with multiple trees and scatter the group. UltraScatterPro will randomly select a tree from the group for each instance, so you will get a variety of trees. It sounds like you could benefit from a review of the documentation.
Here's a test of assorted products and techniques to improve the foreground of a USXT scene. This one is a combination of a draped plane with a shader, a bunch of Foreground Blends and some rocks I picked up recently.
Create a group with multiple trees and scatter the group. UltraScatterPro will randomly select a tree from the group for each instance, so you will get a variety of trees. It sounds like you could benefit from a review of the documentation.
Will it create node instances?
I don't understand what you are asking. UltraScatterPro always creates instances. Does this diagram help? (Enlarge to see the details) I scattered a group of flowers on a primitive plane. I didn't bother to adjust scaling or rotation options. You can scatter on the UltraSceneryXT terrain or any other geometry. You would need to generate a lot of instances to cover UltraSceneryXT terrain! If you need UltraScatterPro help, you should probably post in that thread.
Here's a test of assorted products and techniques to improve the foreground of a USXT scene. This one is a combination of a draped plane with a shader, a bunch of Foreground Blends and some rocks I picked up recently.
Great job Paula. Looks great witht the grass shader.
Is it possible to export a scene as OBJ, FBX or even Blender?
I can export the terrain, but no maps/textures, water, trees, plants etc are exported.
I don´t see any instance convertion options or similar, but maybe I just don´t know where to look - or perhaps it´s not possible to do?
I just upgraded my PD Howler to the newest version and started playing around with height maps. This is just a simple noise png that I dropped in for the height map. No tweaking in USXT. I can't wait to play around with this some more. It's on sale thru Cyber Monday if anybody is wanting it. They're 2 or 3 versions ahead of what's in the store here. Just google Project Dogwaffle and look for the Thanksgiving and Black Friday newsletter.
USXT Howler 1 with Skies of Econ+Ground Fog - Small.png
I just upgraded my PD Howler to the newest version and started playing around with height maps. This is just a simple noise png that I dropped in for the height map. No tweaking in USXT. I can't wait to play around with this some more. It's on sale thru Cyber Monday if anybody is wanting it. They're 2 or 3 versions ahead of what's in the store here. Just google Project Dogwaffle and look for the Thanksgiving and Black Friday newsletter.
Hi there, this looks neat! I like the lighting a lot as well.
I'd like to start playing with height maps too, managed to find myself, with some pains, one of a particular area of Donegal (Ireland) which I'd love ot recreate in USX. If you know your way around here a bit already, could you perhaps tell me which size I need to make the height map, and where to put it? By size I mean image size, but also terrain size - I have no idea how big the USX terrain is. Thanks so much!
I just upgraded my PD Howler to the newest version and started playing around with height maps. This is just a simple noise png that I dropped in for the height map. No tweaking in USXT. I can't wait to play around with this some more. It's on sale thru Cyber Monday if anybody is wanting it. They're 2 or 3 versions ahead of what's in the store here. Just google Project Dogwaffle and look for the Thanksgiving and Black Friday newsletter.
Hi there, this looks neat! I like the lighting a lot as well.
I'd like to start playing with height maps too, managed to find myself, with some pains, one of a particular area of Donegal (Ireland) which I'd love ot recreate in USX. If you know your way around here a bit already, could you perhaps tell me which size I need to make the height map, and where to put it? By size I mean image size, but also terrain size - I have no idea how big the USX terrain is. Thanks so much!
Tina
According to this post by Howie, the maximum height map size is 1024x1024 and the default terrain size (without rescaling) is 1 KM square. This was written whicle USC-XT was still in development, but I don't think it changed (not at my Daz Studio PC at the moment to check).
I just upgraded my PD Howler to the newest version and started playing around with height maps. This is just a simple noise png that I dropped in for the height map. No tweaking in USXT. I can't wait to play around with this some more. It's on sale thru Cyber Monday if anybody is wanting it. They're 2 or 3 versions ahead of what's in the store here. Just google Project Dogwaffle and look for the Thanksgiving and Black Friday newsletter.
Hi there, this looks neat! I like the lighting a lot as well.
I'd like to start playing with height maps too, managed to find myself, with some pains, one of a particular area of Donegal (Ireland) which I'd love ot recreate in USX. If you know your way around here a bit already, could you perhaps tell me which size I need to make the height map, and where to put it? By size I mean image size, but also terrain size - I have no idea how big the USX terrain is. Thanks so much!
Tina
According to this post by Howie, the maximum height map size is 1024x1024 and the default terrain size (without rescaling) is 1 KM square. This was written whicle USC-XT was still in development, but I don't think it changed (not at my Daz Studio PC at the moment to check).
Thank you so much, that post helps a lot! It's very cool that apparently, we can rescale the terrain too, if needed. The smallest size I can get my Donegal height map in is about 18 km, but only a very small portion of that concerns the area that I want to recreate. I'll fiddle around a bit over the upcoming holidays, maybe. It'd be too great to have some actual places to play with in USX I think.
Is it possible to export a scene as OBJ, FBX or even Blender?
I can export the terrain, but no maps/textures, water, trees, plants etc are exported.
I don´t see any instance convertion options or similar, but maybe I just don´t know where to look - or perhaps it´s not possible to do?
Comments
You can change the units of UltraScatterPro from CM to Meters, if that help.
Thanks, @Barbult.
I have forgotten about the other units available.
Any tips about how to scatter many different trees / objects.
Do one need to to create UltraScatterPro for each separate object,
or can one group multiple trees and scatters groups of them?
Thanks again. Yes, I need to review the documentation.
Will it create node instances?
Here's a test of assorted products and techniques to improve the foreground of a USXT scene. This one is a combination of a draped plane with a shader, a bunch of Foreground Blends and some rocks I picked up recently.
I don't understand what you are asking. UltraScatterPro always creates instances. Does this diagram help? (Enlarge to see the details) I scattered a group of flowers on a primitive plane. I didn't bother to adjust scaling or rotation options. You can scatter on the UltraSceneryXT terrain or any other geometry. You would need to generate a lot of instances to cover UltraSceneryXT terrain! If you need UltraScatterPro help, you should probably post in that thread.
Thanks to explanation from @barbult, I have scattered a group of props over the UltraSceneryXT.
Just need to find some good props to scatter.
Yet another example...
Great job Paula. Looks great witht the grass shader.
Just wonder, which one looks best...
I like the first one best.
Thanks for letting me know, @butterflyfish and @richardandtracy.
I experiment with different postprocessing effects for USXT renders,
so it will help me with that.
Each one was interesting, but the third one made me think of a graphic woodcut almost.
I did look for hazy look since it was a distance shot but you didn't have one.
Love seeing different takes on the same render by folks.
Thanks a lot for your comments and tips. Will have to experiment with hazy look next.
Is it possible to export a scene as OBJ, FBX or even Blender?
I can export the terrain, but no maps/textures, water, trees, plants etc are exported.
I don´t see any instance convertion options or similar, but maybe I just don´t know where to look - or perhaps it´s not possible to do?
Any help would be highly appreciated :)
I just upgraded my PD Howler to the newest version and started playing around with height maps. This is just a simple noise png that I dropped in for the height map. No tweaking in USXT. I can't wait to play around with this some more. It's on sale thru Cyber Monday if anybody is wanting it. They're 2 or 3 versions ahead of what's in the store here. Just google Project Dogwaffle and look for the Thanksgiving and Black Friday newsletter.
Hi there, this looks neat! I like the lighting a lot as well.
I'd like to start playing with height maps too, managed to find myself, with some pains, one of a particular area of Donegal (Ireland) which I'd love ot recreate in USX. If you know your way around here a bit already, could you perhaps tell me which size I need to make the height map, and where to put it? By size I mean image size, but also terrain size - I have no idea how big the USX terrain is. Thanks so much!
Tina
According to this post by Howie, the maximum height map size is 1024x1024 and the default terrain size (without rescaling) is 1 KM square. This was written whicle USC-XT was still in development, but I don't think it changed (not at my Daz Studio PC at the moment to check).
Thank you so much, that post helps a lot! It's very cool that apparently, we can rescale the terrain too, if needed. The smallest size I can get my Donegal height map in is about 18 km, but only a very small portion of that concerns the area that I want to recreate. I'll fiddle around a bit over the upcoming holidays, maybe. It'd be too great to have some actual places to play with in USX I think.