Realistic Renders.... NOT! 14: A new frontier.....

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Comments

  • kyoto kidkyoto kid Posts: 41,202

    ...no sugar in the tea. May as well stop drinking it. And no butter?  Margarine is worse for you as it is nothing more than hydrolysed soy or Canola oil

  • ArtiniArtini Posts: 9,669
    edited November 2015

    I do not eat margarine or any other extra fat, either, and feel much better compared to the times

    when I used to enjoy to have a butter on the bread.

    As a matter of a sugar in the tea, I do not miss it either as well.

     

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460

    LOL! Someone post a render, this is turning into a coffee morning! I'll get there, hopefully soon...

    CHEERS!

  • Ok couple of renders based off of my city of heores character (it was an online game thats now gone...../sad face)

    stella-x.jpg
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    City-of-hero.jpg
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  • Oso3DOso3D Posts: 15,041

    Nice renders, and... mope... I miss CoX...

     

  • RogerbeeRogerbee Posts: 4,460

    Great renders DB! I may wait till 4.9 and Linux before I do too much else. I want to get another external back up drive next week then I think I'll be ready.

    CHEERS!

  • Thanks. (hopefully 4.9 wont break my AoA stuff even more /fingers crossed)

     

    Played CoX from issue 2 all the way to the end ,even my GF loved it and she doesnt play games. only mmo i actualy liked (outside pre combat upgrade starwars galaxies)

    Kinda wonder if the reason i stayed with daz was becuase it remined me of CoX's character creator.

  • RogerbeeRogerbee Posts: 4,460

    I've moved on from AoA now I've discovered Iray. I tend only to use 3Delight to load stuff I want to convert.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015

    ...I'm just disappointed that very useful utilities I paid for out of my meager cash receipts no longer work properly. 3DL renders are much faster (unless you use UE) and there are effects you just cannot accomplish with a photreal engine.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460

    Sadly it's a sign of the times. 3Delight has had a good innings, but, despite it hanging around for now, I can't see it doing so for much longer. The competition will now be between Iray and Superfly (Poser's new PBR.) and not 3Delight and Firefly.

    CHEERS!

  • Oso3DOso3D Posts: 15,041

    I don't know... 3Delight is still, generally, faster, and has a bunch of things that Iray can't do, like the stack of procedural shaders. I love Iray, but all that stuff was ALMOST enough to make me reconsider.

     

     

    The big problem is that all the decent lights with decent rendering time, AoA, cost money. Vs. really effective/easy rendering lights in Iray. That helped keep me in the fold.

     

     

  • I don't know... 3Delight is still, generally, faster, and has a bunch of things that Iray can't do, like the stack of procedural shaders. I love Iray, but all that stuff was ALMOST enough to make me reconsider.

     

     

    The big problem is that all the decent lights with decent rendering time, AoA, cost money. Vs. really effective/easy rendering lights in Iray. That helped keep me in the fold.

     

     

    AoA was a really great member of the Carrara community, but the greater amount money to be made was with Studio. Mostly it is the sheer volume of Studio users, but also, I supect, a mindset. Carrara users are just as likely to use content as, "roll their own," so to speak.

    I also like the flexibility of a biased renderer. The "cheats" I think, allow for greater creativity in the renders- particularly if hyper-realism isn't your thing.

  • RogerbeeRogerbee Posts: 4,460

    Until I actually tried Iray, I too was firmly in the 3Delight camp. Then I tried it and found it intuitive to set up and found I could light scenes exactly how I wanted with very little effort. At first, the Iray render times were a turn off, but, slightly less than I first thought. A 3DL light with transmapped hair can take ages and yet Iray eats them up. With an Nvidia card in I feel I have the freedom to create scenes that I've always wanted to where previously both set up and render times would have held me back.

    CHEERS!

  • Oso3DOso3D Posts: 15,041

    RogerBee: Yeah, having moved toward meshlights and UE with 3Delight, the render times weren't ... hugely different. And the LIGHTING. Dear gods, the lighting... while Iray still requires a lot of attention to lights, the initial curve is so much kinder.
     And the lighting issues involved map neatly to actual photography and real world intuition.

     

  • RogerbeeRogerbee Posts: 4,460
    edited November 2015

    That they do,

    The big faff with the AoA lights was remembering to change all the diffuse settings on the textures and then setting the lights to recognise them. Sun sky in Iray is the best as it takes very little work to place it exactly where you want it, no faffing with light cameras, just key in the values, or, even better, click one of those longitude and latitude presets and you're away.

    CHEERS!

    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015

    ...the really big issue with the AoA lights was the 4.7 update which crocked the flagging when using SSS.

    The scene I did with Leela and her friend at the bus stop took about 8 minutes to render in 3DL with teh AoA lights. The final version for Iray took about 4 hours and with Reality4/Lux, I never got a clean render even after 13 hours.

    I never use the Lat/Long coordinate/time/date system for the Iray Sun, especially when using a photo backdrop.  Too complicated as I have to look all that data up to get the right numbers for the location. I use the Sun Chain instead which makes it so much simpler to position and match the sun's angle to a photo background.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460

    Hmm, well, I don't use photo backdrops, never had many issues with AoA lights and flagging in 4.7. I also never used that many complex set up's to really challenge render times so I can't really comment in that respect. So far, DS has done what I've needed to when I've needed it to. Maybe I'm just lucky like that, who knows?

    CHEERS!

  • Ok after fighting months worth of art block i finally got a render done and i do hope i don't get these long artblocks again -.- 

    first order for web.jpg
    1179 x 1500 - 424K
  • RogerbeeRogerbee Posts: 4,460

    He looks great, where did you get the armour from?

    CHEERS!

  • Rogerbee said:

    He looks great, where did you get the armour from?

    CHEERS!

    Thanks! and its from vanishing point http://www.vanishingpoint.biz/freeitemdetail.asp?FreeItemID=758

  • RogerbeeRogerbee Posts: 4,460

    Thanks for that!

    I'll have to have a play with that sometime.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015

    ..and now, for something completely goofball.

    Probably the first and last ever performance for this particular ensemble of instruments...

     

    such a horrid clang.png
    1200 x 960 - 2M
    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460

    Looks great!

    Was it resource heavy?

    CHEERS!

  • Ever get the itch to render a giant ape for no reason what so ever? anyone?...Bueller? no it's probably just me.

    Cutey-Phantom-Ressurection-.jpg
    1414 x 2000 - 808K
  • fred9803fred9803 Posts: 1,564
    edited November 2015

    Here's the opening scene from a comic I'm working on.

    And at the risk of having my bottom smacked for using only light emitters in an Iray scene, I did anyway. cheeky

    Edit - click image for correct aspect ratio.

    Post edited by fred9803 on
  • RogerbeeRogerbee Posts: 4,460
    DireBunny said:

    Ever get the itch to render a giant ape for no reason what so ever? anyone?...Bueller? no it's probably just me.

    Nice work!

    I do actually, I've been wanting to do a King Kong with the Genesis Gorilla for ages. Now though I'd do a full Iray version with fur by LAMH, of which there will be a new version that plays nice with Iray.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    Here's the opening scene from a comic I'm working on.

    And at the risk of having my bottom smacked for using only light emitters in an Iray scene, I did anyway. cheeky

    Edit - click image for correct aspect ratio.

     

    That does look really good, and your bottom is safe!

    CHEERS!

  • GlennFGlennF Posts: 141

    Just Being Naughty.

    Just Being Naughty.jpg
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  • RogerbeeRogerbee Posts: 4,460

    You can't get naughtier than that, well, not without violating the TOS anyway!

    CHEERS!

  • Rogerbee said:
    DireBunny said:

    Ever get the itch to render a giant ape for no reason what so ever? anyone?...Bueller? no it's probably just me.

    Nice work!

    I do actually, I've been wanting to do a King Kong with the Genesis Gorilla for ages. Now though I'd do a full Iray version with fur by LAMH, of which there will be a new version that plays nice with Iray.

    CHEERS!

    Yeah i couldn't handle the render times with fur in 3Dl lol. One of those instances where iray would probably be a much faster choice, at least on a lower end computer. I know i have one of those hair programs but i can't remeber which. all i knew was i wasn't worth doing har if i kept pulling mine out trying to figure it out.

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