Realistic Renders.... NOT! 14: A new frontier.....

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Comments

  • DireBunny said:

    Ever get the itch to render a giant ape for no reason what so ever? anyone?...Bueller? no it's probably just me.

    Nope. Never! ;-)

    Carrara render using Carrara's hair.

    Kong Final.jpg
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  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015
    Rogerbee said:

    Looks great!

    Was it resource heavy?

    CHEERS!

    ...yes it was. Took over 2 hours longer than the railway station scene and was at a smaller size.

    Most likely the 8 mesh lights and 4 photometric spots had something to do with it.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015

    Here's the opening scene from a comic I'm working on.

    And at the risk of having my bottom smacked for using only light emitters in an Iray scene, I did anyway. cheeky

    Edit - click image for correct aspect ratio.

     

    ..looks really good.   For such a scene mesh lights work just fine as the lights used in most buses and trams are very diffuse so shadows sould not be so distinct.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,202
    DireBunny said:

    Ever get the itch to render a giant ape for no reason what so ever? anyone?...Bueller? no it's probably just me.

     

    Nope. Never! ;-)

    Carrara render using Carrara's hair.

    ...cool, love the old film look.  a little vignetting and some postwork scratches would go even further to capture the effect

  • RogerbeeRogerbee Posts: 4,460

    I had Garibaldi for years, but never did anything with it. The new version of LAMH could be just what we need.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015

    ..yeah have Garibaldi and know it pretty well. Can't justify the resources to purchase LAMH.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460

    I don't recall it being much use with Iray though and that is what I intend to focus on now.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202

    ...yeah, you have to save the hair as a .obj first which puts quite the geometry load on the system.

    As great as Iray's results are, it made a fair portion of my investment in tools and plugins obsolete, which on my budget is hard to swallow.

  • RogerbeeRogerbee Posts: 4,460

    Gen X and Garibaldi were the only plug-in's I had and used them about as much as each other. With each new advance, the less I felt like backtracking.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited November 2015

    Cool renders folks  *nudity*  http://fav.me/d9i2u2r

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460

    That's so you!

    I could render, but, I got my new external drive yesterday and want to start switching to Linux from tomorrow. There's no point in installing 4.8 on my Linux system when 4.9 is just round the corner and I'd need to do a clean install of whatever version anyway.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited November 2015

    ..sadly my workstation is not connected to the Net so I am unable to DL the 4.9 beta or use the DIM.

    Need either a 10$ half inch piece of plastic with two female Ethernet connections or 20$+ multi port switch as the lead in the room does not reach where my desk is. I have plenty of cable, just no way to connect it as all cables only have male connectors on both ends. Why couldn't someone make a cable that was like a regular extension cord, with a male connector on one end and female connector on the other? Guess that would make too much sense.

    Have a bunch of stuff still sitting in my library uninstalled, including (finally) the G3F morphs and the Kid (Josie 7) which I got at basically a Fastgrab discount yesterday.

    Worse, I probably have at least a day or two's worth of screening and installing Windows updates ahead of me when I finally do get it connected.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460

    Once 4.9 goes fully live you won't need the DIM as it will be available for manual download as is the rest of the product library. I'll just copy my existing library into 4.9 when I install it, which was what I did when I switched from my laptop to this machine. I'd back up your library as it stands now then you'll have less to reinstall later. As far as I can remember I only needed to reinstall DS and the figures. Back up what's in app data too if you want to keep things like layouts and render settings.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202

    ...yeah made sure I had the 4.8 installers just in case there are serious bugs that carry over (like the "fit to" one I have been hearing about).

    My entire library is on a separate drive so I should be OK there. Not so worried about render settings as I use different ones for different types of scenes anyway. Haven't experienced any issues with my application setup being overwritten. 

  • RogerbeeRogerbee Posts: 4,460

    Well. I've done it. This computer is now using Linux Mint! Yep, bye bye Windows. There's still a lot to do. I'm currently copying files over to my new external drive which will then be my primary external drive. Apart from not being able to access the Linux Mint homepage, everything else seems to be going well.

    Very much early days as yet though

    CHEERS!

  • ArtiniArtini Posts: 9,669
    edited November 2015

    Just experimenting with architectural visualization in Unity.

    Baking the lights takes some time, but then, one can freely move in the scene.

    image

    cam03cut.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,669
    edited November 2015

    and another screenshot ...

    image

    cam05cut.jpg
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    Post edited by Artini on
  • Oso3DOso3D Posts: 15,041

    That's gorgeous.

     

  • ArtiniArtini Posts: 9,669

    Yes, I like the scene, as well. Just need to find out a way to put some characters and not loose

    the look/quality of the scene.

     

  • RogerbeeRogerbee Posts: 4,460

    That looks great, not sure if Unity works in Linux though. I'm slowly but surely getting things together. Should be ready for 4.9 by Tuesday at the latest.

    CHEERS!

  • Oso3DOso3D Posts: 15,041

    You should make sleepy looking people in undies. ;)

     

  • kyoto kidkyoto kid Posts: 41,202

    ...Artini, those look like photos. This is Unity?  I thought it was for game development.

  • ArtiniArtini Posts: 9,669
    edited November 2015

    There is a version of Unity for Linux, but it is in early stages and no so usable at the moment.

    Of course, one can build applications for Linux (and many other platforms) in Unity for Windows, as well.

    Unity has a very good rendering engine (called Enlighten) with global illumination and the other goodies.

    One thing, one need to remember, is that, the Unity is a game engine, so it uses different tricks

    to achieve rendering scenes in real time.

    The scene above was rendered in deferred and linear space mode.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,669
    edited November 2015

    Just quickly added Michael 7 to the scene in Unity, added normal maps and adjusted shaders a bit.

    To get a better results, one need to tweak materials even more...

    Over 30 frames per second on my GTX670 graphics card with 2 GB VRAM.

    image

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,669
    edited November 2015

    Another one...

    image

    tpc02cut.jpg
    1920 x 1029 - 773K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,669
    edited November 2015

    Has added a collider to the table, so he can jump on it...

    image

    tpc03cut.jpg
    1920 x 1029 - 759K
    Post edited by Artini on
  • kyoto kidkyoto kid Posts: 41,202

    ..wIth Mike in there, it looks more "game-like"

  • RogerbeeRogerbee Posts: 4,460
    edited December 2015

    Looking good,

    I think I'll make sure DS works before getting more adventurous. I have installed Blender and Sculptris though. Sculptris was a gamble and it remains to be seen whether it'll work.

    CHEERS!

    Post edited by Rogerbee on
  • ArtiniArtini Posts: 9,669
    edited November 2015

    I have just used standard shader, that comes with Unity and it is only single sided,

    while most, if not all Daz materials are double sided.

    I have also bought Pre-Integrated Skin Shader and Cloth Shaders for Unity,

    but need to learn myself, how to make/gather proper maps for them.

    The skin shader supports:

    - Physically based specular lighting and Unity 5 reflection probes.
    - Per pixel Sherical Harmonics lighting with sub-surface scattering.
      This includes light probes, Unity 5's real time Global Illumination and Image Based Lighting.
    - Translucency/back-scattering.
    - Shadow penumbra scattering.
    - Ambient occlusion with sub-surface scattering.

    The cloth shaders include Opaque Shading, Transparent Shading, Reflective Shading and Cutout Shading.

    All shaders support:
    - Diffuse Texture.
    - Normal map.
    - Specular/metal map(Cloth map).
    - Ambient Oclusion map.

    There are a lot of maps to manage...

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460

    Hmm, sounds interesting, I just want to get to grips with DS again.

    CHEERS!

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