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RE: dynamic hair and proxies - There is a thread dedicated to Carrara's dynamic hair. I know Jonstark posted the results of many of his tests. He also posted some youtube tutorials.
http://www.daz3d.com/forums/discussion/51604/tutorial-creating-realistic-carrara-hair-for-animations-and-still-renders/p1
thanks for the link
playin with the shaders. found a mahogany under wood. doh
applying shaders to the steampunk tools. before n after.
That looks Really cool, Misty!!!
thanks. on a roll replacing shaders
re-thinking how to get Leo7 and his geografted anatomical bits into rara.
re-thinking how to get Gianni6 HD workin.
Rara where lights and shadows make sense!
concluded iray gives me a tummy ache.
ahzoo, some interesting points in the knowlege bade. first being how to spell knowlege.
didn't know transparency and reflection should sum less than 100%
the DS has a save hierachal material shader. want to test that isn't the cause of the wonky uvs on geografts.
tee hee, thinkin bout gettin these to put me in Director headspace.
well, submitted 2 support tickets. one for g3m and one for the geograft uvs.
so they know someone is paying attention, lol.
one of my favorite things about carrara, can make a light assigned to one object or set it to ignore some.
can make it not cast shadow. can adjust the shadow intensity. haven't figured out how to adjust with sunlight.
haven't really put Moonlight through the paces. moon sounds handy for Halloween renders.
the moon and sun isn't at the pointy end of sunlighticon or moonlighticon
so much i wanna try depends on which way the hotpoint is facing.
Goodness.... I'd not buy the slate... anyone should be able to model it in vertex modeler, even add a hinge... a few texture maps for top and bottom would be rather easy, piece of cake. Oh... now I've make myself hungry. :)
Cool... thanks I've been thinking of opening a specific thread for learning shaders in Carrara. Don't want to step on your or anyones toes... any objections?
It would be sorta like my modeling thread as I have a lot of questions myself and only some answers. I had thought about mentioning shaders there but it really needs it's own separete one.
made a cappuccino run, cobwebs in my brain.
clap,clap
in my head the actors are all divas.
shouting makeup, script girl, influence of the nosferato movie with john malkovich.
they all want to star in their own blooper reels
recording a line of dialog is like that's it, this is the commitment, no takebacksies
Bunny girl, when you love some bunny
starting the reshading work on Ice cream parlor. whew work cut out for me, roll up sleeves
this the before: default load with 3de shaders
Looks like the lighting needs addressing, this looks very flat.
yeah. is only ambient atmo.
deciding which wizard shade to use as base for paint matte finish on the walls. something low, low highlights
the chrome bits easy
this is the promo for it
Ambient lighting doesn't produce highlights anyway, so I would get your lighting sorted first as that will make a difference to how your materials will look. Interiors like that are difficult to do in Carrara, I would definitely recommend using full indirect lighting and gamma correction of 2.2 (unless you are unduly concerned about render times). I go into it in detail in my Realism Rendering training title, you can get some very nice interior lighting with a bit of effort (example below which even has blurred reflections on the floor).
Phil very nice blurred reflections... adds a bit or realism. Reminds me... I've watched Advanced Carrara Techniques twice now... gonna have to watch Realism Rendering agin next.
FYI Note to everyone... I watched Advanced Carrara Techniques very early on the first time. I've watched it again after completing Carrara 8.5 Tutorial Video ... I got a lot more out of Advanced Carrara Techniques the 2nd time around since I knew more by then. Gonna have to watch it again and work on parts of it. Very cool tutorials PhilW.
Thank you for your kind words. Realism Rendering is a separate set of videos from the others. It stemmed from my comparing the output of Octane Render for Carrara (when I first got it, and also Luxrender) and the output from Carrara's renderer - I couldn't understand why they looked so different when they should look similar. I then discovered and learned about gamma correction and linear workflow and it opened up a whole new level of realism with Carrara's native renderer and enabled me (quickly and easily) to get close to Octane's output in many cases. So the Realism Rendering set is all about that, plus how to optimise shaders as well as lighting to achieve the maximum level of realism from your renders. It really was like having a new and better renderer, close to a physically based renderer, but still with the advantages of having everything built into Carrara! There was also an extensive discussion thread on it all at the time on these forums.
Great... I discovered that I already had Realism Rendering and corrected my post as you were answering. Also moved Realism to my 1st lister tab in order to watch it next. Thanks for the examples... I'd just bumped gamma correction for the latest Carrara Challenge#27 for which the voting ends tonight.
tee hee gathering my animation practice in one place
sss is on for the snow
changing the rotation to , angled, think it was
caustics
the chains from the native content
still havent figured out how to make it
Misty - great animations!
thanks
plopped a seahorsie in, supposed to be starship in orbit lol
The seahorse appeals more to my sense of the surreal!
seahorse is a cutie. wanted to see a rotating object parented to a rotating object..
your coffee could use volumetric clouds in a particle emitter
thanks. earl gray hot
watchin 5th element, they makin milla
crossing the streams of real/life and carrara
i'm workin on a knowledgebase Microsoft Access 2010, for RF technicians, antennas, multicouplers, etc
trying to think of the perfect graphic for the main menu, right naos i haz an internet graphic of super mario.
brain freeze, cant think what?
at first was thinking the 3du monkee, but dunno if someone might be offended i making them out to be monkeys.
I don't suppose a graphic of an antenna mast is going to be very exciting?!
But, don't ever cross the streams!
If they have a sense of humor, how about Mr. Magoo? If they don't, that would go horribly wrong.
cross the streams!!