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Thanks Fey for the explanation that was my next step was to relook up the different maps again. I will keep going and experimenting. Fey is a really good source for information on how to do things. :)
@ knittingmommy Thank you! It's definetely a work in progress for the time being. Have any favorite color requests? I am thinking of a few different colors once I have the gown texture map finalized to my liking. :)
Great job on the texturing and renders!
Thanks TobascoJack :)
I think a pale pink and a light green would be nice options to have. Personally, I love purple so lilac would be nice. Maybe a bold red for something different.
purple and gold
navy blue and silver
a rich deep chocolate brown.
I am going to have to reread everything again and take notes
No pressure. LOL I did an easy color additon :)
I did do a lavender/lilac one.
Well, I did a red color too. Now oddlly enough I did nothing different than the others but change the color to red. The first is 3DL and the second one is Iray. Any ideas on why the filmy look on the iray version?
Add: I am thinking maybe the lights are affecting the color that way? It looks cool just not what I was expecting due to the other results lol
Ya sometimes the there is not color difference and sometimes the colors are very different. No idea why, might have something to do with how the color reacts to light as you mentioned.
I was thinking the same. I tried different stuff even the original texture which is red same deal looks like a film over it lol Something new to figure out the whys of. lol
So.... the red one has me stumped for now. I threw this one together. I will work on the multiply colors another day. I have to figure out a good way(pattern) to do them. :)
First 3DL, Second Iray. Light reflection on the color must have some affect. More homework.
Add: I did some other stuff just comparing lighting, render engine, and colors. I won't blind anyone with my later color schemes. lol
I think red is one of those colors that does weird things under different lights and the lights are very different between the two engines. It looks like the black that is in red is showing up more. Not sure about the filmy look. I'd try playing with some of the surface settings in the Iray version and see if you can modify it to look closer to the 3DL version. Try the translucency setting to start with. Maybe a screenshot with the surface settings for both side by side would help narrow down things down. It might be as simple as changing a value somewhere.
Thanks Knittingmommy. I will take a look today and see what can be fiddled with. I would like to be able to get the best results or ones I want from both engines. I think it will be helpful in the end.
I was a bit sidetracked with gramps and his lazer surgery for his eyes, so I did not get back to the dress. Plus, I ended up with a sinus headache, blah. I did diddle with the cow a bit though later in the evening adding bones and learning more there. I learned a bit but, still running into those bumps in my road. lol I am learning a lot and trying to write things down as I go in some sort of organized fashion I can easily find. I am not sure how that is going though. lol
I will post some more when I give it another try. :)
I have been busy on the Daz cow, but I did go and work on the dress texture some more. Even in iray uber shader I could not get that film to go away. I went back to the daz default shader that was originally used with that texture. I started to play with the dials. I was able to figure out how to get rid of the filmy look. I worked on the ambient color. Now I did not stray far from black itself just enough to remove the fimly look. I have my rendered pic and a image of my settings. I think I will go and set the shader to iray uber and play with that a bit.
So ambient color not so much what the ambient strenght is what determines how this particular dress texture reacts to 'light'.
I did this one using 'omsimplesurface' ambient set at a dark grey and rendered in iray. Setting the ambient to black gives the film. I am just experimenting and trying the different shaders I have available to me from Daz. I will post my results as I go along. :)
This one threw a monkey wrench at me. LOL I used Omubersurface and rendered in iray. Leaving ambient off in this case was the best bet and adjusting specular color was the key here. I am just basically trying to reproduce the same results visually. :)
Ok, so here is the weird part. I go through all these changes and changing different shader presets. When i get the iray uber shader and render it in Iray I get a pretty good result. :) Yay for that! Then I think wait, I didn't get this result from using the daz default shader rendering in iray before I had the filmy look. So, I reset my shader preset to daz default and rendered in iray. Boy, she was wearing plastic then or super glossy leather not what I was looking for. I got my thinking cap on and decided to look a bit closer. The lighting model changed back to plastic. Ewwww... So, it seems to keep things from looking like shiney leather, plastic, or having some sort of reflective film. The key elements seem to be lighting model (set at what you are trying to achieve skin, matte-most cloths, etc), ambient color, specular color and their setting either off or on. Look at those settings for sure and adjust. I have not even tried to play with anything else at this point. I will keep it simple for now. :P
Add: I think I had read that going from 3DL to Iray rendering had pretty good results, but going from Iray to 3DL did not. I think I might have found out a bit of the why's and what nots of it. I think I will go find an iray product now and see.
Watching with great interest!
That looks great! I'm glad you figured it out.
Yea :) I am determined to figure those darn shaders and all their options out at some point. :) I got side tracked working on the Daz cow. I did grab an iray skin and started trying to make it work in 3DL. Everything gets really shiny and plastic like. Yuck!
I am kind of jumping around at the moment on different things. I have been doing a bit of modeling lately. A room and some organic critter shapes nothing to write home to mom about though at least not yet. :)
I did get a few more things figured out in blender. I made "Polly" the old daz cow a water trough. :)
That's a nice looking trough. I am just starting to get a tiny bit comfortable in the Carrara modelling room, for some reason I find it easier to use than blender. Although I may give blender another try at some point, when I am more proficient in Carrara.
Actually, blender has changed quite a bit since even a year ago. I upgraded from 2.76 to 2.78a. I first looked into Blender when it was like 2.55 that was a nightmare. I have done quit a bit of modeling prior just not in blender. I have quit a few meshes completed in Sketchup but trying to fix sketchup mesh nuances has proved to be fruitless. My biggest hang up was uvmapping and blender just made it way easier now.
This is a better view of the trough.
Nice trough! Yeah, the first few times I tried Blender, I couldn't get a handle on it. It's getting easier with the changes they've made in it. For me, anyway.
Thanks! Yea, It's great isn't it?? I am liking Blender way more now. I am actually really excited! :D
Updated Polly cow n water trough. I decided to do "better' render. lol
I am not doing much in the way of renders type art work atm, but I am doing some more modeling. This is a rebuild of an item I made in Sketch-up origonally a few years back now. No textures yet just working out the modeling part. I have a few more things to finish before I get to the texture part. The 2nd picture is of my original model in Sketch-up.
I have a few other projects modeling wise on my to do list, so I am bouncing a around a bit learning things as I go.
Cool. I love pie safes! Your's looks really nice. :)
Thanks! :) I love antiques in general and own a few so it is fun trying to recreating them. I have to take my modeling to a different level since my original pie safe is low poly and all my work is done in the texture maps. :) The fun part will be to get this one uvmapped out nicely so it can be textured fairly easily.
I decided to play with the new G'mic filters in Gimp from a convo in Knittingmomy's thread. I never got back to it after my comment about playing with them. :)
I have this render I did of a native woman. Here is my post work starting with original render. It was just a quick thing, but I wanted to see if I could make the render picture to look like some of those old photos a person runs across on the internet. :)
Edit: I am having issues uploading the black and white picture I did. *shrugs*
Beautiful Render! Well done!
Empty space or special characters in file names causes failed uploads sometimes.