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Beautiful composition, Liana! Very good scene!
Assuming it is a 3Delight Render, may I suggest to raise the X/Y-Pixel Samples in your render settings to get rid of the grain around the tree in the background. You may take a look at my example pictures , posted in the New Users DOF Contest a few month ago.
Thanks Knittingmomy! :)
@ MN-150374 Thansk! Oh , I set my cameraon dof. I will give that a try too. I could try one without it. :)
I am still 'painting' on my cows after a few tries I might get it looking the way I want or as close as I can get considering how the uvmap is done. I hate stretching it's hard to get things looking like a person would want unless using a solid color less noticable. :)
I darkened up my first Jersey cow. The poly stretching is an issue and newbie painter of fur/hair does not help either. :P I have some other ideas and will work on that later today. I changed the x/y pixel samples from 4 to 8. Here is my nerwer version. :) If anything I am learning about the shaders, surface tabs, and what works with certain things. I will have to look at the puddy cats closer again once done with the cows.
Those are looking way better. Deviant art has a bunch of free brushes that include hair brushes, you might be able to find something that will help with hair texture there.
Thanks! I have a pile of hair brushes and cool ones. I just have to figure out what looks right for cow hair and get the painting part down. :) We have been out most of the day getting chicken feed and other stuff. We also made a few pit stops I had to see how my tractor is coming, checked on my mom and dad, and the chickens made a little feed money today too. I had to take my tractor to a shop, because I could not do the repair myself it involved removing the whole engine which is some where in the ball park of probably 800 plus lbs.
Increasing the Pixel Samples makes a noticable difference in the outcome. Liking the changes you made, well done!
Thanks! @ MN-150374 I think I am getting there eventually. There is so much to learn in Daz alone plus anything else a person might and could use it's mind boggling at times to just remember it all. Thanks for the suggestions. :)
I watched some utube videos on painting/texturing in blender on the model perse and its uvmap for a bit last night. It gives me some more ideas and options instead of just using gimp/photoshop for that. I might try that out today some time also using the cow as my experimental guinea pig. :)
The cow in the back is looking much better! I like the changes you've made.
Thanks KM! I am still working on the painting part though. It's good practice. I do want to ask does anyone see the seams along the calico cat's ears and tail in the image?? Is that just me and my monitor? Would the monitor also affect how the render comes out and is seen by others? Just questions.. I really hate to have to buy a new monitor too right now. :( Maybe there is something else I could do. I have an Nvidia ZOTAC GeForce GT 730 DirectX 12 graphics card 4GB 64 bit.
I see a little bit of white, but I can't tell if they look like seams. Do you have a closeup of the cat? My eyes aren't what they used to be. Bigger pictures really help when spotting problems. :)
Ok, I just zoomed in on the cat and rendered a close up. I did try to fix the seams by painting over the uvmap lines more that did not seem to do the job. I even tried making adjustments on my monitor just in case that was it. This is basically the cat 'out of the box'. Those lines are where the uvmap seams are.
Yeah, I see the seams. Is this the Mil Cat? I haven't tried doing any custom textures for it yet.
Yea, it is the milcat and one of its textures that comes with the bundle. I have not done any custom textures myself either for it. When i saw them thought I would go and fix them. If it was just the texture did not cover all the uvmap and the seams. I have seen that happen before and it is usually an easy fix depending on the uvmap itself and what background colors were used, etc. I might have to spend more time fiddling with the texture map to get rid of them. :(
Yikes, the poor thing looks like it has had its tail amputated and sown back on! I am going to be starting work on texture maps myself, to make my own textures for clothing I already have etc. so I am watching with a great deal of interest
Well, the Millenium Cat is more than 10 years old. Don´t expect to much from it. You do not need a new monitor, a newer model would do the trick. People hope for a new DAZ Cat and Dog also for years now. I have already given up on it!
If you google the term >Monitor Calibration< there are a lot of free tools and online tests like this: http://www.lagom.nl/lcd-test/
There is actually a beautiful new cat available. Just not here.
Texturing has its ups and downs. The bottom line is really the model and its uvmap, which may be the problem here. If the uvmap is crap and so is the model it is almost impossible to make look good or do something I call it 'unique'. It can be very limiting for a person to texture something and be artistic about it.
I have that cat too it is the one by the water trough, but it never seems to render out very well either looks way lighter than it should. I use the 3dl textures that come with it. I don't think I have tried it with its iray textures yet. Any way I look at it this forces me to learn surfaces, shaders, etc to figure out all these little 'things'.
I do have one advantage here using Blender i can bring the model in even textured like the basic cow (brown) and milcat(white) map because the surfaces are also assigned and then from there I can save the uvmap in pieces and open them up in layers in gimp or photoshop. It helps with the painting part. Everything can be put back together as one texture map with no issues and used in Daz. Its my painting hair I have problems with. lol I think i figured that out too. I am going to have to increase my uvmaps from 2048 pixels (which i guess blender works best in) to something like 3072 or 4096 pixels in gimp or photoshop. The cat map is not a size used widely in games, etc its pixel size it is like 3000 pixels I am not sure how that is affected in daz. I know the other place I did more game modeling (low poly) and the texturing we had to follow the sizes of 16, 32, 64, 128, 256, 512 anything bigger or other sizes and the textures were automatically resized to those numbers which lead to distortion of the texture map. blah, blah... I won't bore people with details of that. lol
Thanks will look into that more though I did work on my montior some yesterday. I agree we need a new crtter model and if I get some of this figured out well.. I have ideas. :)
I was going to suggest taking the mil cat into Blender. You could do your own UV map in Blender and just use that UV map. Of course, you'd also have to do your own textures then. However, if you are going to do textures anyway, redoing the UV would be the smarter choice. It's probably what I'd do. I haven't picked up the other cat yet.
I'm pretty sure AM might also be working on a new cat and dog soon. Last I saw he was working on a new squirrel which looked really good. :)
In the end I will probably redo the uvmap in Blender. I want to get better at painting fur first. :) Hmmmmm... thinking.
You mean Cats and Dogs will come DAZ soooon ... ... The new squirrel is awesome.
The cat from the other place is missing LAMH presets, so there is no hurry for me to get it.
after looking through this thread one thing that stands out is that you sure are having fun and growing. Love the Blender modeling stuff, re-texturing etc. IMO that is the best way to learn the more advanced aspects.
Thanks Szark! If it is fun I enjoy it that is for sure. I do get frustrated at times also, then I switch gears and do something else. I have found more times than not I figure things out by doing that. :)
I have to step away from a render for a few days to see the mistakes otherwise I go render blind. :)
I have never heard of that before, but whole heartedly believe it. I have had that happen with other things I do like texturing or modeling. :)
I have never been able to do a quickie one day render. I have done so in the past but never liked the results that much. Ok if is a small scene with a copule of objects in, then yes I can do it but most scenes I do are complicated or just trying to get a certain look. All that takes time, days normally, weeks often and at times 3 months to make one image. Everytime I walked a way and came back to it a few days later I changed something to better the image.
I think I have done what I can at this point. I tried to fix the milcat's texture map and painted newer versions of the daz cow textures. I think i will always be trying to make better textures there, but I think I can say I am done with this for now. I will work in Blender and redo uvmap on the figures to see if I can improve them any for fun and learning. :)
Add: I have a few other modeling projects I should finish in the mean time.
you could use some photos from here http://www.textures.com/browse/domestic/2292 and use the clone tool in Photoshop (Gimp) to piant over the cow maps.
I think I understand that. I have went back to the older stuff I did when I was really, really green at this and fixed them up a bit more. I am sure in time I could do it again once I learn a few more tricks. I am sure my cow scene will be no different. :)
Not really what I meant. I have only gone back to a few older scenes to rework later but I am talking about how long it takes me to make one image from start to finish. So a week long image will only take about 3 to 5 days with me leaving it for a day or two here and there. My 3 month one took me so long as I had to learn Poser from scatch and then make the image as I learnt. That I didn't step away from until the finsihed image and a week or so later went back and fixed aspects.
http://itiseyemeeszark.deviantart.com/gallery/33596102/Poser-8 look at the differences between the first one and the last one. The difference is 11 days apart.
Wow the differences are subtle but they make a huge difference